Bonus feats: The epic shifter gains a bonus feat every three levels. 0e, 3. Console Commands. If cast on an ally, no saving throws or spell resistance checks are necessary. Equipment: None. These will serve you well. Pale Master is a prestige class in NWN2. A spell in NWN, in essence, is a way to fire a script in-game that applies some effects. Level 1: Magic Missie, Shield, Grease. I find through playing that the metamagic feats aren't that helpful for their effect, because with 38 caster levels even 1 round/level spells don't have to be Extended to outlast most battles, and there's little. It ONLY works if you have enough total character levels. that merely seeing the invisible creature doesn't negate the second Invisible condition benefit, unless an effect description specifically says so (e. See included ReadMe for. Bonus spell slots come from items and high wisdom. Moreover, she can imbue her equipment with unique. Open nwnplayer. Anyway, you can use still spell pre epic or take automatic still spell in epic. 16-17 is pretty decent (this'll give a +3 to INT at level 1; that's a +1 lv 1-2-3 spell); the +3 to INT will allow to have even more skill points to invest, so you may even chose some non class skills. Type of feat: metamagic ( general feat) Prerequisite: ability to cast first-level spells. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell. - The contents of the clipboard are shown in the status bar to simplify keeping track of the. You have also have items that grant immunity, whether to fear alone or all mind spells. -Added Spell Swapping code for spontaneous casters, as per NWN2 rules. Never Opponents. 3rd level sorcerer gets 3 first level only. If you take the safer route and take them on 5 at a time, you’d need 9 spells to take them out, so you’d be one short. The server also uses a good deal of custom content, such as new spells, feats, skills, and prestige classes added from 3rd edition D&D-era source material. I want to use extend spell or the spell that is more powerful (i forgot the name), but i thought i would be wasting space that i could use for the original spells of that level. The following spells have a duration other. Monster and spell-like abilities: nw_s1_xxx, x0_s1_xxx, x1_s1_xxx, x2_s1_xxx; Feats: nw_s2_xxx, x0_s2_xxx, x1_s2_xxx, x2_s2_xxx; Known Bugs. At least starting out, you choose buffs based on you know you are going to need them. dm_allspells 1. If there is spellsword equipment even better :). 5e), there were two spells, "Isaac's Lesser Missile Storm" and "Isaac's Greater Missile Storm". For specific. One last bit of advise. Columns shaded in RED on the table below will be implemented in Patch 35. L5 - cloudkill - no save speed reduction that stacks, but expensive spell level. If you round them all up, you’ll kill them with just 3 spells, and have 5 spells left for the next encounter. Otherwise you'll have to figure out how to use the still spell meta magic to cast spells with armor with no problems. Menu. Type of Feat: Epic Prerequisites: 21st level, Still Spell, Spellcraft 27, ability to cast 9th level spells. With +2 dex/-2str, (which means it's a base 6 strength with -2 mod) unless you want to take -2 to your damage rolls you have to negate the dex bonus by adding points to str anyway. I don't think either the NWN1 or NWN2 ones are based on real Latin like the BG2 ones. Feats like power attack, cleave, great cleave, Expertise, spell focus, spell penetration, arcane defense, still spell, weapon focus, weapon specialization, toughness. Can still cast those spells from wands and scrolls. Also, Sorcerers can learn fewer spells than Wizards. Base mechanics can be found on NWNWiki. I still want them to have the same "feel" as the spells I remember from NWN2, so I don't want the flavour or the fundamental. In NWN Cantrips are not free to use at-will, they behave like normal spells. Note: Spells with a duration. You could use your level up ability points to get that 14 int you need for level 4 spells though. Extend Spell, Still Spell : Spellcraft(1), Heal(1) 10: Wizard(6): Spellcraft(1), Heal(1)In the Neverwinter Nights video game series (I'm more familiar with NWN2 specifically, which was based on D&D 3. In the "Select Resource" page, go down and select " Module IFO ". Arcane Spell Failure! This is a NIGHTMARE that will haunt these builds until they get Automatic Still Spell III, which invariably comes late in the build because they must build BAB in pre. 56 Spell Resistance. . If you try. To persist a spell it needs to be cast at 6 levels higher than that. If you wish to make a special potion that increase skills. We’ve just released patch 8193. Someone feel free to correct me if I'm wrong, as I'm only at 6th circle spells with my current battle mage character. In NWN 2 we could choose "spellcaster prodigy" to keep up with our spell-dc, when multiclassing. +1 to AB, +1 to dodge AC, sneak attack damage etc. the 16FS/4fighter with practiced caster, will still ONLY get level 8 spells (as a 16 FS). Required for: automatic still spell. Also,From United States. School: Transmutation. com The master server hasn't been around in a very long time. Type of Feat: Spell Prerequisite: 21st level, Still Spell, Spellcraft 27, ability to cast 9th level spells. The SoZ campaign. Mages can buff allies, disable opponents, nuke groups of enemies, or flat out annihilate them with save or die spells. especially if you can still stack fighter levels. A common tactic with wizards is to empower fireballs and lightning bolts. For the uninitiated,. But that would make it a 10th level spell, which don't exist (and won't be handled by the game-engine). Description: Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. To do this, type the desired command with "##" directly preceeding it. March 9, 2004: Corrected some issues with the Sequencer stuff and the On Hit Cast Spell property. Playing NWN2 again. Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant who can cast fireball on their foes or charge them with sword drawn. BUT his spells are cast as if he is level 20! A 16FS. If you wish to make an object that provoke collateral effect on anyone that is not listed above, you'll need a bomb, not a potion. Note: This is one of the only 2da files you can add. i typically play as a Wizard Necromancer and death spell Wail of the Banshee work on all but Balpheron but Undeath to Death will take care of him or use Death Armor, Elemental Shield & Mestil's. It increases a spell's numerical effects by 50% in exchange for placing the spell two levels higher. you also can increase number of spells per day adding another copy in free slot of spellbook. Caster Level (s): Wizard / Sorcerer 9. Improved Spell Resistance III. Navigate to your "saves" folder under NWN open the . Silent spell is if you get hit by a silence spell, which I wouldn't really worry about because I. Since it had no somantic components, it is supposed to ignore the Arcane Spell Failure. Some of this happens entirely in engine (Still Spell, Silent Spell and Quicken Spell). A spell is an invocation of arcane or divine power by a spellcaster to produce effects not achievable through more mundane means. i. None of these are optimal, and you should take them only if they're required or have some roleplay reason. It is within context. A Wisdom of 10 + Spell Level is required to cast all Ranger Spells. Of note, Empower also works on Ability boosting spells, such as Bull's Strength, boosting 3-7 points instead of 2-5. Spell school strrefs are now actually read from the 2da; VM: Script situations now always keep a hold of the. No class restrictions. This is especially useful if the caster has been silenced. The Neverwinter Nights 1 console lets us employ cheats by entering console commands. However, you will still be able to use the level 4 scroll for a single use (in vanilla NWN at least, this may be modified on certain servers). theres auto still spell feat of course if you want to spend 3 epic feats on ability to cast in armor. During the. Armed Deflection. Level 2: Imbue Arrow - Allows the archer to fire an arrow that has the fireball spell cast upon it three times a day. Start with 18 or close, and aim for somewhere between 30 and 38. Hit die: d8. This build is a surprisingly good tank thanks to the goodies it picks up. Added Spell Resistance March 22, 2004: Clarified the Damage Bonus property. Spellcraft is used to identify spells and to perform counterspell. We could forego spell focus and quick meta-magic acquisition in favor of survivability feats (Dodge, Toughness, Expertise NWN) or ranged feats (Point Blank Shot NWN, Rapid Shot NWN, Zen Archery NWN), but that doesn't result in a focused spellcasting build within 17 or so levels. That’s to kill the same 15 Frost Giants. It's not a particularly effective class in any way, shape, or form. Apr 1, 2020 @ 8:57am I play a cleric, have not experienced this. As above depending on UserType. Type of Feat: Metamagic. The spell counts as a level 2 spell for the number of spells she can cast today, but the saving throw is the same since it's still innately a level 1 spell. Sorcerer/Wizard Spell List: Wizards share the same spell list as Sorcerers. Silence is best self-targeted or targeted on allies/summons. Cleric is a base class in NWN2. Today we’re releasing a new update for Neverwinter Nights: Enhanced Edition. That said the class' defining feature is Sneak Attack and about 1/2 the bestiary is immune to it. 50%. Auto Still Spell is 3 feats for something clerics get for free at level 1 (because 3e Clerics are OP) and the available armor in base NWN/SoU/HotU is not exactly 3 feats worthy. navigation Fandom in: Feats in video games, Elements in Neverwinter Nights, Neverwinter Nights, and 2 more Still Spell (NWN) Edit Specifics: Still spells are cast. Feats like power attack, cleave, great cleave, Expertise, spell focus, spell penetration, arcane defense, still spell, weapon focus, weapon specialization, toughness. Specifics. The higher the die rolls, the more maximize is better than empower; so maximize is best for spells based off rolls that are d8, d10, etc, (assuming no nonvariable portion) while less effective for rolls that are d4, d3. • easier access to game files for customization such as creating custom classes, races, item types, etc. Virtue - Just about the most useless spell in NWN, IMHO. In other words, at levels 23, 26, and 29. so between a short term spell and a permanent gear enchantment, I'd take haste from my gear. Alternatively, you can use the chat window to enter commands. Allows the use of every spell in the game. Enervation Greater shadow conjuration Melf's acid arrow Shades Shadow conjuration Shelgarn's persistent blade Sunbeam True strike The following spells have a duration of. 3. This feat allows the character to cast all spells of a given level range as stilled spells without using higher-level spell slots, eliminating somatic spell failure entirely. Your character's Name etc will appear on the screen. -Change: Swapping progression now counts until level 30 (e. 2da change the number of. hak from your application hak directory (something like C:Program Files (x86)SteamsteamappscommonNeverwinter Nightsdatahk ) to your hak folder. The dream of melding magic and weaponplay is fulfilled in the person of the spellsword. I use the NWN2 Character editor found here NWN2 Character Editor | The Neverwinter Vault. Empower is best for spells with d2. ) While casters are divided. You're going to want still spell/auto still spell in epic levels to make this work. Cantrips with a duration (Daze, Virtue, Resistance, Light) can be cast with Extend Spell. Compared with Baldur's Gate and Icewind Dale, arcane casters appear to get the short end of the stick in Neverwinter Nights 2. ^For truth However, to be fair Arcane spell users still end up being fairly dominant if you go for stuff like Iron Body + Auto Still Spell and some other stuff like that. Any penalties incurred from casting in armor do not apply to a spell prepared with this feat. TonyK October 12, 2020,. Still Spell. I had a copy of the physical game when it came out. This series is one of the reasons Neverwinter Nights still exists 15 years later. I made some adjustments to WebShaman’s build Melee Mage (Wizard 40) written in 2008: put in Light, Medium and Heavy Armor Proficiency. This feat allows the character to cast all spells of a given level range as stilled spells without using higher-level spell slots, eliminating somatic spell failure. (so 10 for 1-5, then level 6 is 11, 7 is 13, 8 is 15 and 9 is 17). #3. The Neverwinter Nights 1 console lets us employ cheats by entering console commands. But you can not use them effectively, since the moment you rest and you have to rest in order to switch to attacking spells, both the effects leave and now you no longer have the buffs at the ready. The remaining (Empower Spell, Maximize Spell, Extend Spell) are captured in. Spell Resistance bonuses do not stack, so it is best to have a single item that has the highest Spell Resistance rather than mutliple items with lower SR. Call up spellbook, select spells to memorize, rest. In NWN1, it's awesome how a miss can be a parry/block or a dodge animation. Think of them as 0th level normal spells. Lay on Hands is much better. #2. Compaire to a fighter or rogue they seem better but disrespectfully all magic classes are. Pale Master, despite the appearance and presentation, is an awful class for spellcasters. Spell choices are tailored to direct damage but also to buffing the Wizards' Familiar and tank. And you can still twohand medium weapon. Hasted creatures gain a 50% bonus to their movement rate, a +4 dodge bonus to armor class and an extra attack every round. add those under [Game Options]. Auto Still Spell won't be available for most of the original campaigns - literally impossible to take before level 24, with at least 21 of those levels being wizard/sorcerer). To learn such a feat during level up, a character must: be able to cast level 9 spells (the class which grants them the spells does not matter) or, for Warlocks only, be able to cast dark invocations1. When I reached level 3 with my Wizard, I took Blindness/Deafness as one of my spells. Use. NWN2 doesn't even have proper combat animations. Stoneskin is mandatory on you. Some armours have reduced ASF, specifically Mithral armour. dm_allspells 1. You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. Use the Still Spell and Automatic Still Spell Feats to. Required for: Persistent Spell Specifics: Extended spells have their duration doubled, lasting twice as long as normal. Spell level: bard 3; sorcerer/wizard 3; cleric with travel domain 5 Innate level: 3 School: transmutation Components: verbal, somatic Range: short (8 meters) Area of effect: single Duration: 1 round / level Save: harmless Spell resistance: no Additional counterspells: slow Description: The target of this spell is hasted, gaining +4 bonus to dodge armor class, 1. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells. How does NWN 1 handle this, if it handles it at all?Wizards, sorcerers, druids, and clerics have no reason to cross-class with each other or any other class. Just out of curiousity, were you wearing heavy armor and using Still Spell metamagic? Because that would probably help. 5e). One last thing. Magical Item Preferences: Str, Wis, Dex, Con boosting items (that order of preference), AC boosting items, physical and elemental Damage resistance. -> level cap for normal campaign. Circle Kick [SoU] Cleave. This should be your main focus for placing extra points at levels 4-8-12-16-20. Especially because spell selection in nwn is limited compared to PnP. All of the overrides created by The Amethyst Dragon for improving/changing the look of things in the game. I'm familiar with most DnD spells as written in the PHB, but a quick look into NWN 2 has reviled that many in the game haven't got any connection to the PHB. Offensive spells to look at early game: Sleep, ray of frost, magic missile, melfs acid arrow, fireball, firebrand, ice storm Must have buff spells early game: Mage armor, shield, protection from evil, ghostly visage, flame weapon, perhaps a stat buff if needed, improved invisibility, stoneskin. Take the Still Spell feat and then you can cast any spell no matter your chance of arcane failure. can be easily enhanced to 57 using +5 AC items and +6 stat items. You absolutely need those metamagic feats, id even recommend silent or still to go along with it. g. e. Well, you still gain the majority of the monk's 'special' feats including spell resistance, +3 to your AC, and fists that count as +3 weapons when calculating damage reduction. Expertise, Blind Fight, Epic Weapon Focus and Epic. The highest spell level a wizard can cast in NWN is intelligence-10. Type of Feat: Epic. But you need to be an insanely high level for that (over 20). Then go into your inventory and examine the unidentified items. Menu>>File>>Open. Your attributes have no effect on arcane spell failure. v. Yes: Yes: Yes: 2147483647 (int32) Maximum of 255 slots per spell level, so only 10 * 255 entries can really exist in a (limited) spellbook. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1. In other words, at levels 13, 16, 19, 22, 25, and 28. Additionally, the theory that the wizard with time will be quite the lore master, able to have a spell for any situation - providing he plans ahead. So being able to see invisible things doesn't help you because you can still see the thing they're hiding behind, which blocks your view of them. I cant think of anyone else with your consistant WOW factor! LOL. Scythe Guard Bard(11), Red Dragon Disciple(10), Blackguard(19), Human A variant of one of the builds I did for Dew here . put in Automatic Still Spell III for full spell casting in Heavy Armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Same for Lighting Reflexes, Iron Will and any feat that gives +X to a certain skill. The only spells that. Also, it makes round/level duration spells a lot more useful, like darkness, war cry, or haste. #10. Neverwinter Nights: Enhanced Edition. Wizards are arcane spellcasters who depend on intensive study to create their magic. Inventory: - NWN has a clunky (but IMO cute) Tetris inventory. Welcome to our Neverwinter Nights feats section! Simply click any of the links within the navigation bar to the right and you will be brought to the respective area. Same as regular D&D, no verbal or somatic components. But here’s the thing; when I browse my spell book and look at my level 5 spells. I love rogues in D&D. Epic shifter. Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school. A student of both arcane rituals and martial techniques, the spellsword is able to cast spells in armor with reduced chance of failure. 2da. Automatic Still Spell: In addition to its Vanilla function, Auto Still Spell I reduces total Arcane Spell Failure by 5%. Categories Categories: Spells; Transmutation spells; Spells with icon;Which means I'm really still in the beginning. For Neverwinter Nights: Hordes of the Underdark on the PC, Aurora Toolset Item Creation FAQ by DragonUser84. Their sneak attacks are really powerful but. These spells may be cast while wearing armor. 12 Fighter4, WS: Bastard Sword, Still Spell, Str19 13 Sorcerer9 14 CoT1 15 Sorcerer10, Greater Spell Penetration 16 CoT2, Improved Crit: Bastard Sword, Str20 17 CoT3 18 CoT4, Toughness, Knockdown. Samael Sep 15, 2019 @ 12:41am. In nwn choosing any wizard spec at character creation does not give you advantage in that school, only 1 extra spell slot per level. You also want Keen Edge. 8 levels fighter and 12 levels of wizard. _spell 34 del_feat_skill_focus_animal_empathy 35 feat_spell_focus_abjuration 36 feat_spell_penetration 37 still spell 39 feat_stunning_fist 40 toughness 41 feat_two_weapon_fighting 42 feat_weapon_finesse 43. . Have a non-Wizard who picks spell schools using PickSchool 1 allowing bonus spell slots and restricted spells; Have a limited level class (Say max level 5) with very limited spellbook that has a multipler for the caster level so they still are usable at higher levels (a 4. 3rd level sorcerer gets 3 first level only. It's terrible. If you don't take extend spell and cast Divine Fav as a level 1 spell, it will still be pretty decent although it won't last very long. Spells with a duration of instantaneous or permanent are not affected. To Wizards, magic is not a talent but a difficult, rewarding art. Most spells have a limit on damage, but many do not for duration. Revolver Rez. 67 meter radius) Duration: 1 round / level Save: none Spell resistance: yes no Additional counterspells: light Description: All creatures within the area of effect are shrouded in a. Change "Files of Type" to "package files ". Specifics: This feat allows the character to cast all spells. It was written in collaboration with the Epic Character Builders Guild who helped with suggestions and corrections. Notable Spells I Didn't Take: Protection from Spells: An excellent spell,. Other options / variants: - You could get +1 AB and damage by swapping out Dev Crit, which on a Scythe build may be desired. On lower levels grease + fireballs, later either disabling groups of enemies with sunburst and finish them with delayed fireball or isaacs, or just Banshee them straight away if they are. It doesn't add Stop Time, Wish, Chain Contigency and other things. Specifics: This feat allows the character to cast all spells of a given level range as stillThe extra attack comes after all the normal main-hand attacks, but before the off-hand attacks. I feel like the only time you wouldn't do this if you are a class that doesn't pull damage from str. Feats are covered under Feats. Silent spell is used when silenced, still spell if there is arcane spell failure risk, extend spell for short and medium duration buffs, empower and maximize for damage dealing attacks, inflicting, and healing. sav file for the save you want to edit. . The highest item in NWN is Aribeth's Ring which provides Spell Resistance of 18 and has a use at the end of the game. Protection from evil - most powerful low-level spell. When I reached level 3 with my Wizard, I took Blindness/Deafness as one of my spells. g. Good feats for Wizards aren't good feats for Barbarians. Hit Die: d4. If the roll of a d20 plus applicable modifiers is at least the DC, then the action succeeds; if it is less than the DC, then the. All cantrips can be cast with Quicken Spell, Still Spell and Silent Spell. Edit. Created by Jasperre, last modified on Aug 13, 2023. in some mods or realms, some spell selections are just very good --- this is why i think nwn really is still the best caster mmo out there. Gnome is the Best Baldur's Gate Race, and Gnome Fighter Illusionist is the Best Baldur's Gate Build. So as one, you have to pick and choose your spells with care. Under the new rules, (which supposedly govern NWN) to play an Evoker you could sacrifice any of the following combinations: (1) Conjuration (2) any two of from:. It seems to me that everything a wizard can do a cleric or druid can do better. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE). Neverwinter Nights Essentials (2021) Collection by MusicMoto. Since Rangers only have four spell levels, you don't need to go any higher than 14 for Wisdom. 904) uploaded: this version to be used with the NWN EE v87. (Each class can cast a subset of the game's spells, with overlap between classes. Skill points: 4 + int modifier. Each major version of my pack focuses on a particular school or class; for version 0. Spell fixes only fixes the spells in game. I've also played D&D for about 16 years so I know what I'm talking about and I know what spell failure is. I had planned on learning spells without S components, but now I have to Still EVERY spell. 2 levels of red wizard (so you get a trait at level 30) take warlock if you don't want a skillbased it. Hit die: d6 Skill points: 2 + int modifier Bonus feats: The epic pale master gains a bonus feat every three levels (i. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE). Red wrote: "5. Silence is best used by clerics and bards with sufficient levels in those classes. Not quite. A petrified character has been turned to stone and is considered unconscious. I have a bit of a problem with NWN - namely stacking the Sash of Shimmering and the Ring of the Wood-Elves. However, some builds make cross classing viable. 0 ( 06/27/02 ) jcdoerre@unity. Persistent spell is only used during buffs for haste and divine favor. Personally, I never bother with Still Spell. Required for: Persistent Spell Specifics: Extended spells have their duration doubled, lasting twice as long as normal. Lay on Hands is much better. 1. A character who is able can use the scrollsor copy the spell for his own uses. The spell Identify (and items derived from it) grants a bonus of +10 (and +1 per caster level, so in total 13) to Lore for two rounds (12 seconds). The wiz 15 had access to Premonition and his defensive spells can absorve 150 pts of damage, compared to 100 from wiz 10/pm 10,(according to nwn wiki - premonition : This grants him damage reduction 30/+5, and absorbs 10 points of melee damage per caster level before collapsing) due his CL, ohhh wait. Most spells have a limit on damage, but many do not for duration. As for armors that reduce arcane spell failure, if it does not remove the chance of failure it is rather pointless as you can still be screwed by rng, and if it does usually the armor lacks other item properties as compared to other armors. Only possible once per. Still Spell: Until you find good robes, you will want to wear armor, so use this feat to negate the penalities. Rage does something silly like give you someone else’s best class feature for a single spell. While hasted, all spellcasting times are cut in half. Currently doing cleric caster and most spells are ineffective or very low damage. A stilled spell occupies a spell slot one level higher than normal. Armored Caster. ; Wizard Spell Progression; A Wizard casts Arcane spells, which are drawn from the Sorcerer/Wizard. A druid must choose and prepare her spells in advance. ). Type of feat: metamagic (general feat) Prerequisite: ability to cast 4th-level spellsRequired for: automatic quicken spell Specifics: Quickened spells can be cast instantaneously, making them invulnerable to counterspells or interruption. Let me preface it by saying that ic is easy, almost any build is viable and your evocation wizard will be just fine and good. Spells are the raw spells and monster abilities. Automatic: Still Spell. If the target already had a higher spell resistance, this spell has no effect. Specifics: Still spells are cast without a somatic component. At first level (not just when beginning the game), the spell allotment is increased, allowing a wizard to learn all cantrips and a number of. For me the most OP buli for the OC NWN is this: Dwarf Wizard9/Fighter4/DD++. Spells like Blade Barrier, Flame Arrow, Evard's Black Tentacles (doubly so, as has already been mentioned), Ice Storm, Delayed Blast Fireball, and Isaac's Greater Missile Storm all benefit from Empower. :) NWN's engine doesn't handle being concealed by objects though, so you get a stealth mode that practically behaves a lot like invisibility, but isn't invisibility. Allows the use of every spell in the game. There are also epic feats to make you able to cast spells fully armored without spell fizzle (automatic still spell 1,2 and 3). Билды Невервинтер Найтс. It's terrible. See the specific feat descriptions for the spells that a particular feat cannot modify. Druid isn't a bad class, but it gets hurt badly by having a horrible spell list in NWN. Description: Necromancy is usually a poor choice for arcane spellcasters -- those who really want to master the deathless arts almost always pursue divine means. Rogue. ASF is whatever the armour states, with heavier armour having higher failure. Any penalties incurred from casting in. There are also domain spells that you might miss like haste, improved invisibility, ice storm, etc. Features. My absolute favourite build is Bard 26/Fighter 4/RDD 10. For Neverwinter Nights: Hordes of the Underdark on the PC, Champion of Torm Guide Guide by pmiller. Click any class name to open the post, or right click and open in a new tab. Open the console by pressing ~ Type. It applies to a different school of magic in each case. Open nwnplayer. The arrows will only function this way for the arcane archer. I would multiclass with Rogue as you will make better use of the skill points. - Fixed NWN:EE bug that sometimes causes monsters to ignore or stop attacking players. There are some armors that resuce arcane spell failure but only in hotu for offical campaigns not before. A spell is a one-time magical effect that come in two types: arcane (cast by bards, sorcerers, wizards, and assassins) and divine (cast by clerics, druids, paladins, rangers, favored souls, spirit shamans and blackguards ). Specifics: Still spells are cast without a somatic component. levels 20, 22, 24 etc. This is not the case with NWN.